extends Area2D

@export var bullet_speed :float =100
@export var audio: AudioStreamPlayer2D

# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	await  get_tree().create_timer(5).timeout
	queue_free()# Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta: float) -> void:
	position+= Vector2(bullet_speed,0)*delta
